

#ifndef OBJ3D_H
#define OBJ3D_H

typedef struct {
  unsigned int shaderProgram;
  unsigned int VAO;
  unsigned int vao_size;
  unsigned int tex;
  float transform[16];
} Obj3D;

void obj3dInit(Obj3D* obj, unsigned int sp, unsigned int VAO, unsigned int vao_size, unsigned int tex);

#endif
